Deployments
Create Deployment (v1)
Use legacy v1 deployment format with user IPs or geo coordinates
When To Use
Use v1 only if your existing flow already depends on FEGIK_CreateDeploymentStruct.
Blueprint Steps
- Create
FEGIK_CreateDeploymentStruct. - Fill
AppName,VersionName. - Provide either
UserIPsorUserGeoIPs. - Call
CreateDeployment.
C++
#include "Deployments/EGIK_CreateDeployment.h"
FEGIK_CreateDeploymentStruct Req;
Req.AppName = TEXT("my-game-server");
Req.VersionName = TEXT("1.0.0");
Req.UserIPs = { TEXT("8.8.8.8"), TEXT("1.1.1.1") };
UEGIK_CreateDeployment* Node = UEGIK_CreateDeployment::CreateDeployment(Req);
Node->OnSuccess.AddDynamic(this, &UMySubsystem::OnV1DeploymentCreated);
Node->Activate();Use v2 For New Work
Prefer /deployments/create-v2 for cleaner user model and webhook options.