Getting Started
Installation
Install Edgegap Integration Kit in Unreal Engine and verify it is loaded
Goal
Enable the plugin in your Unreal project and verify async nodes are available.
Steps (Editor)
- Copy plugin to
YourProject/Plugins/EdgegapIntegrationKit. - Open Unreal Editor.
- Go to
Edit > Plugins. - Search
Edgegap. - Enable
EdgegapandEdgegapIntegrationKit. - Restart the editor.
Verify Quickly
- Open any Blueprint graph.
- Right click and search
CreateDeploymentV2. - Confirm node appears under
Edgegap Integration Kit | Deployment.
C++ Verify
#include "Modules/ModuleManager.h"
const bool bLoaded = FModuleManager::Get().IsModuleLoaded("EdgegapIntegrationKit");
UE_LOG(LogTemp, Log, TEXT("EdgegapIntegrationKit loaded: %s"), bLoaded ? TEXT("true") : TEXT("false"));Expected Result
- Plugin category appears in Project Settings.
- Blueprint async nodes are searchable.