Edgegap Integration KitBeta
v2.0
Getting Started

Installation

Install Edgegap Integration Kit in Unreal Engine and verify it is loaded

Goal

Enable the plugin in your Unreal project and verify async nodes are available.

Steps (Editor)

  1. Copy plugin to YourProject/Plugins/EdgegapIntegrationKit.
  2. Open Unreal Editor.
  3. Go to Edit > Plugins.
  4. Search Edgegap.
  5. Enable Edgegap and EdgegapIntegrationKit.
  6. Restart the editor.

Verify Quickly

  1. Open any Blueprint graph.
  2. Right click and search CreateDeploymentV2.
  3. Confirm node appears under Edgegap Integration Kit | Deployment.

C++ Verify

#include "Modules/ModuleManager.h"

const bool bLoaded = FModuleManager::Get().IsModuleLoaded("EdgegapIntegrationKit");
UE_LOG(LogTemp, Log, TEXT("EdgegapIntegrationKit loaded: %s"), bLoaded ? TEXT("true") : TEXT("false"));

Expected Result

  • Plugin category appears in Project Settings.
  • Blueprint async nodes are searchable.

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